Andrew Huertas
Software & Game Developer
Summary
Software and Game Developer with engineering leadership and technology strategy experience, specializing in building interactive applications and client-server integrations from the ground up. I aim to deliver stable, clean solutions using engineering fundamentals and structured workflows.
Professional Experience
08/2018 - Present
Chief Technology Officer (CTO)
Simulated Reality • Westlake Village, CA (Hybrid)
- Directed technical strategy with a focus on interactive architecture using C# and Unity.
- Developed frontend web platforms and integrated them with backend APIs.
- Supported backend engineering efforts using Node.js and Express.js.
- Managed engineering workflows using Git and led QA protocols to deliver high-performance applications.
03/2018 - 08/2018
Software Engineer
Pluto TV • West Hollywood, CA (On-site)
- Ported the Pluto TV application to PlayStation 3 and PlayStation 4 using Sony's web SDK and TypeScript/JavaScript.
- Maintained and updated Samsung (Tizen) and Vizio smart TV versions of the app, sharing the PlayStation client codebase.
- Integrated platform-specific APIs for video playback, user authentication, and system events.
09/2015 - 02/2018
Game Development Engineer
LOOT Interactive • Culver City, CA (On-site)
- Ported multiple Unity titles (e.g. Q*bert Rebooted, Electronic Super Joy) to PS4, Xbox One, and Android TV.
- Integrated platform APIs for PSN, Xbox Live, and Google Play Games to support achievements, leaderboards, and billing.
- Developed control schemes and player interaction systems for virtual reality platforms (Oculus, Gear VR, HTC Vive).
- Built console client applications (Red Bull TV for PS4/PS3) using platform-specific JavaScript/HTML5 frameworks.
Skills
Game & Immersive Technologies
Languages & Scripts
Web & Backend Technologies
DevOps & Tools